print@UCL – Utility printing in the Slade building

There are now two new utility printers in the Slade building, accessed via the print@UCL network. One is on the ground floor by Studio 6 (to the left of the main staircase), the other on the 2nd floor by the lift. Print in B&W and colour, A4 and A3. Send documents to the print@UCL print queue with your username and ID, retrieve prints from any printer with your UCL ID card. All UCL cluster PCs have the print@UCL queue available, as do all stations in the Slade EMS. You can also add print@UCL to your own computer by following the instructions here.    

Utility Printing at UCL

For normal printing in A4/A3, black/white and colour, UCL have Cluster Rooms in many locations. Students are allocated a “free” printing quota each term. The cluster room in the basement of the Cruciform (opposite the main UCL entrance) is quite convenient to access from the Slade and has all printing options.

Colour Laser Printing at UCL

Colour Printing Colour Printers are Located in the following cluster room areas: (Cluster Room Map) Christopher Ingold (G20, Ground floor, 20 Gordon Street) Cruciform (B12 and B.1.3, Basement, Cruciform, Gower Street) DMS Watson (Ground floor, Science Library) Foster Court (B24, Basement, Malet Place) Torrington Place (Room 113, 1-19 Torrington Place) It will cost you 25p per page to print in colour. You’ll need to choose print queue “ClusterColour”.  

Software at UCL Clusters

There are many applications available at UCL Clusters that would be useful to Slade students, such as Photoshop It’s worth noting that some Clusters, such as those in UCL Libraries, are open 24 hours at certain times of year. Full list of software is on this webpage: https://www.ucl.ac.uk/isd/staff/purchasing/software/software_bid/applications

Software UCL make available to students for home use

An up to date list of computer software available to UCL students for use on your own computer: http://www.ucl.ac.uk/isd/students/windows/software Adobe Students get 80% off the retail price. Order direct from Adobe AutoCAD Free copies of AutoCAD is available to students from the AutoCAD website. Microsoft Microsoft are once again doing the Ultimate Steel For Office Mac

Glow-in-the-Dark paint and putty

Glow-in-the-Dark (phosphorescent) Powders, Putty, Paint & Soap. Our exclusive Europium UltraGlow® phosphorescent powders are ideal for any project that you want to make glow in the dark. Cutting edge glow technology made in the USA.   http://unitednuclear.com/index.php?main_page=index&cPath=28_45

Insurance for media equipment

In the event that you borrow Slade School media equipment during out of term time, are travelling abroad with equipment or want to insure your own items for location work, one company we can recommend is Performance, film and media. https://www.larkinsurance.co.uk/performance-film-media-insurance   TEL 020 8256 4932 Please make sure you describe Slade items as ‘hired in equipment’ and give the total replacement value which will be the insured amount. In cases where the replacement value of items is difficult to find ask the media store staff for advice. A copy of the insurance cover should be sent or given to the Read more

Audio Fundamentals

A guide to how sound works with an emphasis on its basic physics. Audio Fundamentals (53MB) The information presented here is about how sound works in an audio recording context. In part it’s about technologies – and contains some useful techniques – but in the main it is about the practical application of the physics of sound. You will not find much information on which buttons to push on a particular device or program, or what to plug in where. Instead, it attempts to sketch a conceptual foundation to making recordings with a bit more understanding about what is really Read more

Finance, Grants, Bursaries and Funding

Funding opportunities Public funding Public funding usually takes the form of grants that you don’t have to pay back. It comes from the government and other public organisations. Arts Council England National Lottery Fund Local authorities, councils NESTA, etc EU/EC funding Start-Up loans Private funding Private funding covers areas like corporate social responsibility, marketing and PR, and private equity (shareholding). It’s possible that some funders may take a share in your business. Corporate sponsorship and awards Venture Capitalists and Angel investors Funding from individuals or trusts There are sources of funding available from individuals or charitable organisations. There is usually Read more

Online learning with lynda.com

As of 1 October 2014, UCL are trailing a one year campus wide license to www.lynda.com. Go to the site and and choose log in, then log in through your organisation or school. This will bring you to the UCL single sign on page where you enter your UCL username and password and that will return you to lynda.com where you can choose a course.

The Methods Room – Graduate Painting

A website generated by Graduate Painting entitled “The Methods Room”, presents our two research projects: the Material Research Project and the Discourse Project. Website: blogs.ucl.ac.uk/methods-room/​  It’s a virtual mirror of the actual Methods Room in Studio 2 – please also check that out! It can also be accessed through the main Slade website under “Research – Material Research Project”.

Examples of some Framing & mounting Options

Frames and Mounts Metro Imaging have some useful photographs of different framing and mounting techniques including: Light Boxes Mounting to almuinium with split batons Face mounting to perpsex / plexi (Diasec mounting) Box Frame Floating Box Frame Classic Photo Frame Keyline Photo Frame Tray Photo Frame https://metroimaging.co.uk/photo-mounting/ See our list of suppliers for other framers who can also offer most of these services http://www.ucl.ac.uk/slade/know/148 Here’s a picture of a float mounted print. The print is attached with archival tape to a mount board so the print is not flattened but sits on top of the board. Float mounted prints are Read more

VALUING & EVALUATING DH PRACTICE

Valuing and evaluating academic digital humanities practice are topics of discussion at many colleges and universities, including UNC. Here are some contributions to this ongoing and rapidly expanding discussion: promotion and tenure guidelines from professional organizations and other universities, essays, blog posts, and podcasts. http://digitalhumanities.unc.edu/resources/valuing-evaluating-dh-practice     Art History and its Publications in the Electronic Age A report by Hilary Ballon and Mariët Westermann. Beyond Productivity: Information, Technology, Innovation, and Creativity A report from the National Research Council (2003) on intersection of information technology, art, and design. Ths sixth section, “Schools, College, and Universities” includes a discussion of particular interest Read more

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About & Help

Slade Knowledge Base contains useful information for all kinds of studio work from all studio areas at the Slade School of Fine Art.   The idea is that any information useful to students and staff while working in the studios can be shared via a central online database. This makes the information easy and quick to find from anywhere at anytime.   All Slade staff can add information and articles which will be available to anyone at UCL to access. If you are looking for a topic that isn’t covered on here – please suggest to a suitable staff member Read more

Wireless PA System, QTX Sound – Manual

The Media Store now has this Wireless PA System. QTX Sound QR12PA / QR15PA QTX Sound User Manual 178.843 / 178.846 Features:  Mains, external or internal D.C. power supply  Internal 12V rechargeable battery  2 x VHF handheld wireless microphones included  2 x microphone inputs (6.3mm jack)  Master 2 band EQ and Echo effect for microphones  Internal USB/SD digital audio media player  Wireless remote control for media player  Integral trolley with telescopic handle  Integral 35mm pole mount  AUX line input

What is 3D Data Capture?

A document put together by SPAR Point Group detailing the many ways that 3D data can be captured. What is 3D Data Capture Includes image examples and a glossary of the 3D Data terms. Georeferenced, non-georeferenced, Laser scanning, Time of Flight, Phase-based, hand-held / close range, photogrammetry, structured light scanners and sonar.

Graphite

This e.book introduces the exhibition ‘Grey Matters: Graphite’ at the Fitzwilliam Museum held in November 2011 – March 2012. The book by Jane Munro provides an illustrated analysis of the many works featured in the show. It includes an historical overview of the material, it’s origins and many uses over four centuries. Graphite

Enlargement software for digital images

There are a range of Photoshop plugins to assist with enlarging image files. Attached Mac User article article discussing the most recent versions of these plugins. The conclusion to draw is the type of enlargement software used, really depends on the file you start with. The plugins mentioned make a noticeable difference to enlargement of web-graphics.

Historic notes on preparations

CONSISE NOTES ON PREPARATION OF GROUNDS, PRIMINGS AND OTHER MATERIALS. by Arthur Lucas Former Keeper of Conservation The National Gallery, London   In 1950 Arthur Lucas was invited by the Slade Professor, Sir William Coldstream to lecture and demonstrate the methods and materials of painting to Slade students, who previously (since the 1930’s) had been taught a course called Chemistry of Painter’s Materials, by Mr H Terrey from the department of chemistry. Lucas taught twice weekly lectures and the Methods and Materials Room in the basement of the Slade was established. The room, now a sculpture studio, had a double Read more

VPS Hosting – Linode

We’re a VPS hosting company built upon one simple premise: provide the best possible tools and services to those that know what they need — better hosting. A Linode VPS means freedom. You get everything from the kernel and root access on up. All managed by our simple yet very powerful control panel. Discover why Linode may be right for you. Features Full ssh and root access Guaranteed Resources 4 processor Xen instances Out of band console shell Dedicated IP address, premium bw Six datacenters in the US, Europe, and Asia-Pacific HA and Clustering Support Bandwidth pooling Managed DNS with API website: http://www.linode.com/ Read more

Digital Artists Handbook: Game art: theory, communities, resources

Like all digital media, video-games can be designed, produced, deconstructed and re-appropriated within the context of art. Even though the history of video-games is relatively short, it is already rich with examples of artistic experimentation and innovation. Unlike film or video, games still represent a fairly immature medium, slowly evolving to locate itself in mainstream culture. The majority of games often present simplistic or crude visions of interactivity, narrative and aesthetics, but the mediumoffers unique potential for the creation of exciting new forms of art. Like any digital medium the evolution of art/games is  closely tied to the development of Read more

Digital Artists Handbook: Hardware hacking: open hardware and stand alone objects

That’s a broad title. Building your own hardware can mean a lot of different things. To narrow thescope a bit, this article talks about embedded Single Board Computers (SBCs) and microcontrollersfrom birds eye view. An embedded SBC is anything that is complex enough to comfortably host astandard operating system, while a microcontroller is too small for that. PDF: Digital Artists Handbook: Hardware hacking: open hardware and stand alone objects

Digital Artists Handbook: working with others

It is of course a truism, often repeated, that the Internet has been the basis for a revolution in (remote) interpersonal communications, collaboration and data sharing. It is probably safe to say that there would be very few of the Free/Libre and Open Source (FLOSS) projects that exist today without the collaboration technologies the Internet supports. One of the many effects of the powerful tools FLOSS has put in to the hands of creative people is that it has potentially made them more independent. No longer are they reliant on specialists with access to expensive software and hardware to carry out Read more

Digital Artists Handbook: Software Art

The term ‘software art’ acquired a status of an umbrella term for a set of practices approaching software as a cultural construct. Questioning software culturally means not taking for granted, but focusing on, recognising and problematising its distinct aesthetics, poetics and politics captured and performed in its production, dissemination, usage and presence, contexts which software defines and is defined by, histories and cultures built around it, roles it plays and its economies, and various other dimensions. Software, deprived of its alleged ‘transparency’, turns out to be a powerful mechanism, a multifaceted mediator structuring human experience, perception, communication, work and leisure, Read more

Digital Artists Handbook: Working with digital video

Working with digital video is part of many artistic disciplines. Besides single screen narratives, video productions can range from animation, multiple screen installation to interactive work. Still, many aspects of digital video can be traced back to the history of film. The interface of a timeline editing software such as Cinelerra shows a multitrack timeline, a viewing monitor, a bin for clips; echoing the setup of a flatbed table for editing celluloid. PDF: Digital Artists Handbook: Working with digital video

Digital Artists Handbook: Licensing: copyright, legal issues, authorship, media work licensing, Creative Commons

In this article, we will cover a few questions and principles of open content licensing. We will discuss why to use a license and how it helps to give a stable legal background to start a collaboration. As choosing a license means accepting a certain amount of legal formalism, we will see the conditions required to be entitled to use an open license. Using the comparison of the Free Art License and the Creative Commons, we will try to give an accurate picture of the differences that co-exist in the world of open licensing, and approach what distinguishes free from open licenses. Read more